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5 role-playing products that shaped how I play Dungeons & Dragons 1978-2000

Tomb of Horrors (1978) In the early days, I enjoyed plenty of time to create my own adventures, so I had little interest in playing the published ones. But I still drew inspiration from them. Nothing...

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XP Started as One of D&D’s Breakthrough Ideas. Now the Designers Don’t See...

When Dave Arneson ran a session of his Blackmoor dungeon for his Dungeons & Dragons co-creator, Gary Gygax’s biggest impression came from two innovations: (1) the dungeon expedition and (2) how...

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5 Ways Magic the Gathering Changed the Rules of D&D

Magic the Gathering designer Richard Garfield rates Dungeons & Dragons as the most innovative game of all time. Nonetheless, in any ranking of influential games, Magic’s revolutionary design...

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The Arduin Grimoire: The “Coolest RPG Book Ever,” also the Book Gygax Mocked...

When creators dream up imaginary worlds, they can go in two directions. They can build their world from a curated set of ideas, and then fit these pieces together into a logical and consistent manner....

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How D&D Got an Initiative System Rooted in California House Rules

Some groups playing first-edition Advanced Dungeons & Dragons might have run initiative by the book, but with the incomprehensible rules text, no one knew for sure. Besides, the full rules proved...

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Meet the Woman Who by 1976 Was the Most Important Gamer in Roleplaying After...

In 1976, after Dungeons & Dragons co-creator Gary Gygax, the most important person in roleplaying games was a Los Angeles woman named Lee Gold. She still contributes to the hobby and still runs a...

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Dungeons as a Mythic, Living Evil

In 1974, dungeons tried to kill you. More than just the creatures inside, the walls and stone wanted to murder you. Dungeons changed when you looked away. Page 8 of the original, brown book, The...

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4 Ways D&D’s Creators Tried and Failed to Balance Classes

The classes in today’s Dungeons & Dragons game are balanced to make sure that when players leave a session, everyone feels like their character contributed to the party’s success. No player should...

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5 Roleplaying Products That Shaped How I Play Dungeons & Dragons 1977–1978

Holmes Basic Set (1977) The blue box of the 1977 Holmes Basic Set introduced me to D&D. To 99% of Dungeons & Dragons players, the edition that introduced them to the game stands as their most...

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5 Roleplaying Products That Shaped How I Play Dungeons & Dragons 1978-2000

Tomb of Horrors (1978) In the early days, I enjoyed plenty of time to create my own adventures, so I had little interest in playing the published ones. But I still drew inspiration from them. Nothing...

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